Hello, I'm GBF modding.
I'm a modder, I've been modding since 2015-16 and thanks to you and our common thoughts, we can implement our modifications in Farming simulator 22, be it a tractor, combine, car, or other mode, any virtual property.
He estado depurandolo un poco y ahora pesa solo 21,5 MB .Tenia mucho codigo muerto.Elimine toda referncia a la motobomba.Si tengo un campo abonado al 50% cuando lo riego con agua pierdo el abonado. No encuentro que puede ser. Salu2
@razyel69 I'll solve that with Gemini and thanks for the info.
me marcaba 50 % de abonado. Despues de regar marca 0% de abonado.Hay que investigar a que se debe. Para mi uso corregi el script de apertura de la valvula para usarlo con teclas ya que no uso el Interactive Control. Estare pendiente de posibles mejoras. Salu2
@razyel69 For me it shows 0% irrigation at the start and after use if I spray it with water it shows 100% irrigation. It can't show fertilization because I poured liquid fertilizer into the script, only water can be in it. If you can fix it with Gemini pro then send me the fixed one
is the mod working with developer controls when you have 9x walking speed on? I don't want my game to bug or crash because of this.
@SilasOnKingMods don't use developer settings and you'll be fine. it's that simple. anyway easy developer control is the same function