Hi :D,
im Sebastian and im creating
mods for FS22.
i hope you like my mods and W.I.P's :)
@EUloggers No
@Nohane2020 Why do you guys care if a mod needs to be in FS or not? Like how does it affect you. For example the gun is perfect for roleplay. Not everyone plays like you, strict with agricultural machines, some people want realism and roleplay or play what they want. After all we just want to have fun in this game and not argue over what needs to be on a modsite or what not.
@dzix2363 Maybe
@PyroSteven2009 Drag them in your modsfolder
Hey, nice idea, though there are 130k vertices. 2ndly you put alphablending on the model in GE.. but yeah... I'd recommend you remodeling this model and bake normal maps and specular maps for it :)
@Berraforest Well that shouldn't be your excuse but ok.
Hey, nice idea, though there are 130k vertices. 2ndly you put alphablending on the model in GE.. but yeah... I'd recommend you remodeling this model and bake normal maps and specular maps for it :)
@Mods BYSEBB Oh and the vertex attributes "Cast Shadowmap" and "Receive Shadowmap" aren't ticked, so ingame it won't show any shadows