PavementPilot

PavementPilot

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PavementPilot PavementPilot comentou um mod

What are the changes from the first version?

PavementPilot PavementPilot respondeu a um comentário em um mod
PavementPilot

I like this map, but then I like all small maps. There are three items I have found as bugs. 

1) Field 54 is not defined as a field, so you can not hire workers or use Steering Assistance.

2) At 932,830 there is a floating NPC.

3) At 1027,690 there is a floating tree that if cut will crash then entire game on reload. No recovery from this bug.

@el socio it is over buy the vehicle shop, just north and east. you the coordinates to find it. look up

PavementPilot PavementPilot respondeu a um comentário em um mod
PavementPilot

I like this map, but then I like all small maps. There are three items I have found as bugs. 

1) Field 54 is not defined as a field, so you can not hire workers or use Steering Assistance.

2) At 932,830 there is a floating NPC.

3) At 1027,690 there is a floating tree that if cut will crash then entire game on reload. No recovery from this bug.

@PavementPilot Number 2 the floating NPC seems to have been an error, as the barge he was standing on was not displayed until I went back to do a screenshot

PavementPilot PavementPilot respondeu a um comentário em um mod
Stopit33

1st thing I test on a map is can I reach my destination from my farm silo to the grain mill, and your map fails.

@Stopit33 if you would have read the description and known issues, you would have seen that the AI road routes are not functioning

PavementPilot PavementPilot comentou um mod

I like this map, but then I like all small maps. There are three items I have found as bugs. 

1) Field 54 is not defined as a field, so you can not hire workers or use Steering Assistance.

2) At 932,830 there is a floating NPC.

3) At 1027,690 there is a floating tree that if cut will crash then entire game on reload. No recovery from this bug.