Resultados da pesquisa por AI and blockchain💯earnmining.com

9 resultados
  • Tedder MultiFruit AI
    3 386
    KingMods Logo
    Publicado por KingMods
    Este mod permite que todas as frutas em filltypes TypeCategory name="WINDROW" sejam Teddered pela IA
  • Mason Rude et ai.
    2 724
    KingMods Logo
    Publicado por KingMods
    Esta é a casa Rudera, baseada em um modelo único de hostel polonês. Você pode dormir lá em paz e se refrescar graças ao seu ar condicionado de parede. Informações: Preço: € 20.000
  • Marcas de pneus AI
    7 739
    KingMods Logo
    Publicado por KingMods
    Permite que os ajudantes deixem marcas no chão.
  • AI Fertilizer Extension
    9 154
    KingMods Logo
    Publicado por KingMods
    This mod has the function to allow the helper for field sprayers and manure spreaders, in addition to the standard filltypes, to recognize and spread new ones. In addition to the previous fertilizers and herbicide, the following types are currently supported: + Compost (COMPOST) + Composttea (COMPOSTTEA) Important: You can leave out individual types of fertilizer depending on your personal preferences. If many new filltypes are registered in the savegame, there may be conflicts with other mods, for example with MaizePlus, various productions, the Season Mod or the Straw Addon. The filling types themselves are only built into the "software" of the field sprayers and manure spreaders in order to make them known to the helper. With this modification, they will not be registered on the map or in the vehicles. For this, the individual mods compost or composttea are required, which you can find here in the official modhub.
  • Loader Vehicles AI
    8 811
    KingMods Logo
    Publicado por KingMods
    With this mod helpers will be able to drive your loader vehicles, just place the vehicle straight in front of the heap and press "H". If you want to unload the material on the ground, press "CTRL + I" before you hire the helper. The helper will keep to drive and load until he finds nothing left to load.
  • AI vehicule Extension
    68 930
    KingMods Logo
    Publicado por KingMods
    The best script that increases the intelligence of workers, to activate it you have to use left shift + H.
  • AI Vehicle Extension v1.2
    2 646
    KingMods Logo
    Publicado por KingMods
    AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis. When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is. On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder. Here are the most important input bindings: * H: Start or stop the hired worker * Left shift + H: Open the settings dialog * Left control + H: Open the head up display * Left alt. + H: Toggle automatic steering * Left alt. + V: Raise or lower all tools * Left alt. + 5: Toggle circular mode * Left alt. + 6: Swap side * Left control + Tab: Jump to next hired worker Changelog 1.1: * Improved edge detection * Auto steer * Change of headland mode in HUD * Support of vehicles with articulated axis in combination with trailer or trailer low attacher Changelog v1.2: * Better edge detection for tools at 3-point hitch in the back * fixed problem with corn headers
  • AI Vehicle Extension v1.1
    1 137
    KingMods Logo
    Publicado por KingMods
    AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis. When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is. On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder. Here are the most important input bindings: * H: Start or stop the hired worker * Left shift + H: Open the settings dialog * Left control + H: Open the head up display * Left alt. + H: Toggle automatic steering * Left alt. + V: Raise or lower all tools * Left alt. + 5: Toggle circular mode * Left alt. + 6: Swap side * Left control + Tab: Jump to next hired worker Changelog 1.1: * Improved edge detection * Auto steer * Change of headland mode in HUD * Support of vehicles with articulated axis in combination with trailer or trailer low attacher
  • AI Vehicle Extension
    4 199
    KingMods Logo
    Publicado por KingMods
    AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis. When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is. On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder. Here are the most important input bindings: * H: Start or stop the hired worker * Left shift + H: Open the settings dialog * Left control + H: Open the head up display * Left alt. + H: Toggle automatic steering * Left alt. + V: Raise or lower all tools * Left alt. + 5: Toggle circular mode * Left alt. + 6: Swap side