BayernGamers

BayernGamers

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BayernGamers BayernGamers ответил на комментарий к моду
ezelaloes

Hello, do you have a tutorial to customize a PDA with any map?

@ezelaloes Hi, I‘ll do a tutorial on how to do a custom PDA for Maps soon.

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BayernGamers BayernGamers ответил на комментарий к моду
WKF Randy

Superb mod, really loved it in FS22. So a MASSIVE thank you for sharing it with us to enjoy and making almost all the base game vehicles have it by default.
I have a few questions if thats okay :)

1: How do you add it to modded vehicles?

2: Would it be possible to add modded vehicles in the same way as you have done with the base game vehicles?
And in that i mean in the exact same way you have done with defaultVehicles.xml, but just allowing for mods to be loaded in the same way.

3: Partly fits with #2, but would it be possible to add a "modVehicles.xml" within RealGPS mod itself? Or in the modSettings folder?
Then edits to every mod is not needed, but by pointing to the nodes etc just like you have done with the defaultVehicles.xml, just in a file for modded vehicles.

Once more, thank you for spoiling us with this mod, really enjoying using it on our server.
Have a good weekend and thank you for your hard work 🏆️

@WKF Randy The ability to show other players on the PDA is on my roadmap but the feature is not implemented yet.

BayernGamers BayernGamers опубликовал мод
BayernGamers BayernGamers опубликовал мод
BayernGamers BayernGamers ответил на комментарий к моду
WKF Randy

Superb mod, really loved it in FS22. So a MASSIVE thank you for sharing it with us to enjoy and making almost all the base game vehicles have it by default.
I have a few questions if thats okay :)

1: How do you add it to modded vehicles?

2: Would it be possible to add modded vehicles in the same way as you have done with the base game vehicles?
And in that i mean in the exact same way you have done with defaultVehicles.xml, but just allowing for mods to be loaded in the same way.

3: Partly fits with #2, but would it be possible to add a "modVehicles.xml" within RealGPS mod itself? Or in the modSettings folder?
Then edits to every mod is not needed, but by pointing to the nodes etc just like you have done with the defaultVehicles.xml, just in a file for modded vehicles.

Once more, thank you for spoiling us with this mod, really enjoying using it on our server.
Have a good weekend and thank you for your hard work 🏆️

@WKF Randy Hi, you can find a tutorial on how to install the RealGPS Mod in the sdk folder within the Mod itself. Currently there is no plan to support Mod Vehicles in a modVehicles XML as the responsibility to maintain and extend those modVehicle.xml Files would fall back to me.
Modders who want their Mods to be compatible with RealGPS can set up the RealGPS as shown in the tutorial. And anyone else who knows how to use the GIANTS Editor a bit will be able to set up the RealGPS for his favorite Mods as well.