When placing a new building, and leveling out the ground, (I tried leveling out in two different ways, but the results are the same.
1. place a building and let it flatten out/ level the ground.
Or
2. by sculpting the ground.
If you do 1. then remove it, and then drive a vehicle over it and the vehicle will be in the air, in different places.
Or if 2. no need to sell building, so just drive over it.
Tried in 2 different locations, same results. They are F79, right behind the small blue shed between the road, and pond.(354.4, 804, 1133) 2. F69, behind the silo that is on F80.(100, 1244, 1461) (I haven't had this issue, with other maps.)
Feature request, add in the ability to see the load area for the logs that are on the ground instead of strictly on the trailer.
0,o OOO it's a posh Johnny!! lol.
Great looking mod, I d/l all of them from your GitHub.
Bug hole in invisible wall between 98 and 100 81.3,63,1877
Not sure if it's a bug, or not, but I have noticed that when harvesting all lands that when you harvest in the direction of the bottom of the map (going down), that the header will bounce a lot and really slow the machine down, but if you go left/right/ or (up) towards the top this does not happen only when going down.
A couple of routs should be secondary use section, so that auto drive will not use these as turnaround places, IE: take Dairy Production anliefern.
and great little starting point mod.
Great map mod, now this error/issue will not really affect anyone unless you do what I did and use this space, so you ask what could that be well in the blank piece of land in between dairy production and the sugar mill sitting right next to the bridge, and this issue is, that the bridge guard rail is invisible, and can stop you from using about 6-10 square sections. Now I don't expect this to be addressed by the author, I just wanted to post my findings, so if anyone else decided to utilize this piece of land they will know about it.
@FaolanRedEagle not seeing any *.exe file inside the archive/ or outside that I d/l.