Südhemmern

  • Südhemmern
  • Südhemmern
  • Südhemmern
  • Südhemmern
  • Südhemmern
  • Südhemmern
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V1.0.0.0
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What awaits you? Anyone who has ever played in the Südhemmern will feel right at home.

There is still a large, permanently built courtyard with a main house, numerous barns and a wide range of amenities.
The silos are separated from each other.
There is the large grain silo for anything consisting of grain, the crushed fruit layer and the silo for cow and pig feed, silage and straw.
There is also a straw, hay and grass store. It can be stored from all silos and warehouses and discharged via pipeline systems.
Animals:
There are permanent stables for sheep (100 animals), cows (120 animals), pigs (400 animals) and chickens (520 animals).
With the purchase of the land around the farm, these stables are automatically yours.
A pile of manure is placed between the barn and the pigsty, covering both stalls.
To be able to use it, the manure pile must be demolished (sold) again after the purchase of the first animal and placed in the same place
new manure piles (I specially prepared one marked under the silo extensions for the southern hems) are to be built.
PLEASE take the special as it does not destroy the decoration like the normal would by placing it.
Using the same place has the advantage that BOTH stables store the manure there (is measured).

Productions:
There are a number of agricultural productions that make the farm self-sufficient in the long run.
You can produce Seed, Fertilizer, Lime, Liquid Fertilizer, Cow TMR, and Pig Feed from crops.
There is also a grass dryer, which then generates hay from the grass.
Next to the stable there is a silage tower which produces silage from grass and/or chopped material.
It's for quick silage and for those who don't really like walk-through silos.
Additionally, there is a refillable fuel tank in the yard, which can be filled with fuel from diesel production
(found at the refinery; must be purchased) can fill.
This also serves as a reserve for a maximum of 50,000 l.

Procurement of facilities:
With the purchase of the land on which the farm is located, all agricultural production, warehouses,
Silos, barns and drive-in facilities become your property and can be used from there.

Productions:
Standard LS 22 productions are also spread across the map, which can be used or purchased as sell points.
There is the bakery (bread only), confectionery (cakes only), grape processing, dairy (cheese and butter), oil mill (olive oil, sunflower oil, rapeseed oil),
carpentry, sawmill. There are also places to add other productions as needed.

animal trade:
The animal dealers were separated from each other.
There are cows in Hille, pigs in Hartum, sheep on the main road to the north, and horses south of the port.

Points of sale:
There are several selling points, which are best explained from within the game itself.
The two railway silos have also been installed, which you must use to load the train and sell the goods in Minden.
I would like to make a particular remark on the points of sale of the wood.
You can sell wood to the sawmill or use it for production.
In addition, you can load wood onto the train and simply drive off again, at the end of the route the wood is automatically sold.
But there are also 2 other outlets, one in the freight yard (far back) and one at the old sawmill to the north.
You need to place the wood in the marked area and then pull the sell trigger (which is marked).

The fields:
There are 42 different sized fields, 2 meadows and some editable forest areas.

BGAs:
Depending on the size of the board, the central BGA is installed, which can be used as a point of sale or purchased in order to use it as production.

Collectibles:
The collectibles are all hidden in the yard.
It is worth taking a closer look. Each item found earns you 50,000.

AI Traffic:
Full vehicular and pedestrian traffic is installed.

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  • GMCW
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