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-Zero errors, zero warnings
-Multifruit - Carrots, Lavender, Alfalfa, Clover, Rye, Hops, Cabbage, Hemp, Tobacco, Spelt, Millet, Onion, Triticale, Rice, Mustard, Buckwheat, Peas
-100 Collectibles
-122 fields (.061 ha to 29.25 ha)
-250 Farmlands (some productions bought with farmland)
-Has town with fields, sellpoints and productions
-TP Pits (WIP)
-25 Paintable Textures (Mountain Rock, River Mud, Concrete Brick, Cobblestone, Concrete Tiles, Gravel Dirt, Gravel Dust, Asphalt, etc.)
-Additional Paintable Foliages
-Additional Trees & Bushes Added to "Decorations"
-TP FillTypes (Dirt, Coal, Tailings, Lithium Ore, Crude Oil, Rubber, Tires, Asphalt, Concrete, etc.)
Liquid Nitrogen & Anhydrous compatible with Precision Farming
Realistic Seed Usage & Crop PH
Over 75 custom pallets
Over 250 total filltypes
All crop seed pallets
Intended for RolePlay & Customization with placeables.
Adjusted productions, added more custom pallets. Fixed oil pump unloading trigger. NO NEW SAVE NEEDED
Liquid Nitrogen & Anhydrous added as sprayTypes/compatible with Precision Farming
Realistic Seed Usage & Crop PH for all crop
Over 75 custom pallets
Over 250 total filltypes
All crop seed pallets
Clean log, no errors, no warnings
More fields
250 farmlands
Added Collectibles
v7.3.2.3 -
Added new fruit products (rice cakes, pancakes, buckwheat bread, buckwheat hull pillows, bagels, crackers, and more!
All trailer homes are now placeables (27 can be sold)
Added new products to sellpoints.
More visual upgrades and file optimization
Removed pallet spawner from kosher salt deposit
Adjusted animal food
Lowered parking spaces at Jongs1 and Dollar General
Added alternate route to salt mine
Removed floating car from above field 51, added parked cars to a few static locations.
No more field shadows on PDA
v7.1.2.3
Added Salt deposit location and production (sea salt, kosher salt, flake salt, table salt) building and sheds in location can be sold. Salt deposit production can not be sold.
Owned Productions now activated at game start.. Fish bait, both salt deposits, and the apple tree
Fixed fieldGround xml path errors
v6.30.2.3
Fixed hemp & white cabbage
Added cinnamon tree
Added bagels, wheat bread, crackers and more.
199 farmlands
Added buckwheat, peas, rice (dry harvest), and mustard
Added multiple terrain angles
v6.25.2.3 -
Added tobacco, millet, spelt, and triticale as harvestable crop
Improved textures for alfalfa, clover, hemp, onion, carrots, cabbage, red cabbage
Removed trees from field on Mill Rd.
Added Nitrogen requirements for multifruit
Added extensive lavender production (lavender oil, soap, candles, blossoms, bouquets, potpourri)
Cleared some warnings
Increased land prices
v6.24.2.3 -
Added vehicles in shop +extras
Now all fruit are harvestable with respective equipment (some textures WIP)
v6.23.2.3 -
Added entry ways and road through levy forest area
Added object storage sheds to 7 farmlands
More visual details
Completed fillType icon additions
Added Norm's Firewood
Added "backyard mechanic" and Benny's as sellpoints
Napa is now production point
Fixed car parts pallet
v6.21.2.3 -
Fixed waterplane issue
Added more visual details
Added fishing holes with 6 fish types + Crayfish.
Lowered floating containers by field 2
No "errors", only warnings... No effect on gameplay.
v6.20.2.3 -
Fixed Grass windrow issue
Added more visual details
Platinum Expansion filltypes added (WIP)
Majority of productions and animal pens bought with farmland now.
Custom Soil map.. Precision Farming Ready
Fixed Growth Calendar
v6.18.2.3 -
Added grain and corn dryer
Field additions (100 fields total)
125+ buyable farmlands
Louisiana license plate added
More NPCs added
Grass and meadow now used for contract missions
Map boundaries adjusted
v6.16.2.3 -
Added fermenting elevator to produce silage, fermented alfalfa, and fermented clover.
Field additions
Animal food adjustments
Decorative fences added to animal dealer and mulchTech
v6.15.2.3 -
Added visual details to drag strip area.
RV Park added
New field and farm area
Redesigning quarry area on Northeast side of river (WIP)
Added elevator silo to northeast side of river.
v6.14.2.3 - Cleared log errors, few remain. Fixed small texture path issues.
More productions, more sellpoints, more visual detailing.
-Updated TipCollisions. Now all materials can be tipped to group.