No Creek Farms Rowcrop Ready

  • No Creek Farms Rowcrop Ready
  • No Creek Farms Rowcrop Ready
  • No Creek Farms Rowcrop Ready
  • No Creek Farms Rowcrop Ready
  • No Creek Farms Rowcrop Ready
  • No Creek Farms Rowcrop Ready
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V1.0.0.0
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This is an edition of the fan favorite No Creek Farms map, created by Cockroaches.
Modding converted and reworked by SquatchMonky, Large H and JMF Modding.
Starting with the farm, there is a pasture on the west side of the map, the animal trigger is at the gate,
feeding is done at bunk level along the fence and straw can be placed in the shed area.
Pasture work in the pasture!
The concept was to raise cows with the livestock, to move back and forth between the stable and the pasture.

Now for the barn, animated cows in the barn that are available to the public for the first time!
You will find a trigger for the bale jack near the front, outside, right next to the window,
for storing small square bales which are released via the release zone directly inside the building
The window or via the storage side in the stable can be taken out of the pause menu.
Outside the barn you will also find what looks like a blow pipe leading to the attic.
Here you can use a silo blower to store corn stalks or straw, which serve as bedding for cows.
You cannot collect this material manually, it is now litter.

The power room area was reworked and a large garage door was added,
to facilitate filling the mixer when using Ag bags or a stacked silo.
The blender is a fixed unit, you have to enter it like a vehicle and can customize your food ration.
To use the blender you need to use a food cart that you fill with the blender and drive into the stable,
which is closer to the silos and you can feed the cows there.
If you need to feed the animals outside through the silos, there is a trigger at the base of the conveyor,
which moves the conveyors into a position where you then put them back into a mixer or Feed-R-Wagon
and can fill them from the silos. The silos themselves accept a variety of different food types
and ferment/preserve until ready to feed.

There is also a group of calf stalls in the feed room area.
The stable cleaner is mounted low, I've tested a handful of different manure spreaders and they get in and out of the area easily.
The manure pit at the corner of the yard is designed to use the Houle pump launched by 46 Mods
Large ball storage in the back of the yard, courtesy of Lazy E Modding.

Now onto the Rowcrop Ready stuff.
There are three types of crops that can now be planted in true 30-inch rows:
two types of corn, regular commodity corn, silage corn and row-crop soybeans.
None of these species can be planted properly by other owners or using Easy Dev Controls. They must be planted with seeders,
specially configured for Rowcrop Ready.
These include the John Deere 7000 4/6/8 row seeder that I am launching,
and the 12-row International 950 Cyclo that Rooster is launching.
There is always the option of sowing soybeans if you wish.
You can also realistically plow wheat, barley or oats directly!
Planting is challenging and requires practice.
Use your row markers and life will be easier!
Using planters that are not Rowcrop Ready will produce a poor result.
This goes without saying, but I feel the need to repeat it.

Currently, row-grown soybeans are a separate type of filler.
They can be made from soybeans harvested in rows, either sold or with one of the
be ground in the mixer grinder that I took out.
When using the included Animal Food Additions mod.

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  • JMF Modding
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