Krajeńskie Pola 4X

  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
CUKS0N
83 aboneleri
V1.2.0.0
35 133

Can't decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bison and end up with 3 Lexions?

If yes, you've come to the right place :D

I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.

The map has:

- 176 Fields
- 25 Meadows
- 1 Large forest divided into several smaller lands
- Fields from 0.18Ha to 52.37Ha
- 5 farms Small/Medium/Large
- SKR database
- Varied terrain
- MultiTerrain
- Stubble compaction
- 3 Purchases
- Almost the entire standard production chain
- Passive Income
- Increased economy for e.g. collecting stones
- Collectibles
- Possibility to play football on the pitches or Orlik
- Custom road traffic with pedestrians
- Local license plates for player and AI
- Automatic night lighting / Manual on one of the farms
- Custom textures
- Custom lighting
- Custom sound
- A few interesting facts
- Objects that appear depending on the season
- Perfect for MP :D

Have a nice game!

Sunucu
Konsollar
Değişiklik günlüğü
6
  • NEW SAVE REQUIRED!

    - Some file names have been adjusted
    - Adjusted the speed of NPC vehicles to avoid columns forming on the roads
    - PDA adjusted
    - Added prop collisions on farms
    - Machine sales point added
    - Added more custom vehicles for road traffic
    - Added parked cars by NPC
    - Added lighting in the store
    - Added the ability to sell props on the SKR Database
    - New land added
    - One farm added
    - Fixed the pole at field 81
    - Fixed plane disappearing
    - Fixed sorghum stubble
    - Fixed sawdust collection
    - Fixed several yards
    - Fixed some lands
    - Fixed terrain bumps
    - Fixed grass getting into roads
    - Fixed an issue where some trees could not be cut down
    - Fixed one static meadow
    - Several trees were removed
    - Dog barking sounds removed
    - Removed stubble compaction as default
    - Default lighting set
    - Default crop textures have been set so that everyone can use their own
    - Default Clip distance set for trees
    - Increased LOD distance for some objects
    - Wościbórz estate was slightly rebuilt
    - Collectibles have been rebuilt
    - The area along some roads has been leveled
    - The default economy and the first field have been changed
    - Some minor optimization changes

  • - Fixed an issue with some trees disappearing when cutting one down
    - The height of rapeseed has been increased
    - Fixed the sound of Sebix and police car
    - Removed the generation of cotton and sugar cane on NPC fields

  • Changelog 1.1.1.0 It is compatible with game saves from version 1.1.0.0.

    - Fixed the gates at the oil mill not opening, which stopped working after the update
    - Fixed an issue with all custom sounds being audible after entering e.g. the store
    - The opening of the gate at the warehouse has been accelerated by half
    - Fixed the location of the Golden Harvest purchase icon in the PDA
    - Field ID 36 has been corrected
    - The name of the purchase center was changed from ZBÓŻKO to ZŁOTE PLONY
    - The name of the purchase center was changed from TROCINEK to DREWNOPOL
    - The principle of operation of some sounds has been changed - now they can be turned off by turning down the ambient sounds in the game (e.g. the sounds of dogs barking, the clatter of storks or the sound of frogs)
    - The color of the water on the map has been slightly changed
    - Land prices have been adjusted
    - Prices for selling objects on farms have been adjusted:
    Props $700
    Objects $5,000
    Fences $500
    Wickets $200
    Gates $300
    - A marker has been added to the ZBOŻOPOL cluster
    - Added sounds of a flying plane
    - Removed collisions for all characters on the map
    - The name STONE SALE - CONSTRUCTION was shortened to CONSTRUCTION

    This is probably the last patch of the map and this version will serve as a base for the RowCropReady and Multifruit versions that are already being developed :D

  • 1.1.0.0 - New save required

    - Fixed an issue where the map was not showing up in the game
    - Fixed texture remaining when selling buildings on farm no. 1
    - Fixed the inability to open the rear gate on farm no. 3
    - Fixed wood purchase not working
    - Fixed missing textures on some objects
    - Fixed collisions near the eagle
    - Fixed bugs related to occluders
    - Fixed an issue where dust did not appear when driving on dirt roads and roadsides
    - Fixed some objects not disappearing in autumn and winter
    - Fixed the problem with the lack of a plant in the starting field (no. 36)
    - Fixed a bug where some collectibles were in the air
    - Fixed a warehouse bug where the sales area was too large
    - The levitating bales on the straw pile have been infused
    - Fixed terrain bumps in several places
    - Fixed boican nests
    - The sounds of barking dogs have been reduced by half
    - The sound of church bells has been muted and reduced in distance
    - Reduced the duration of church bells from 10 farming minutes to 1 minute
    - Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)
    - Added translation of purchases into English and German
    - Added Polish names and surnames of field owners
    - A land has been added where you can produce wood
    - Added passive income to land with wood production
    - Added greater differences in crop heights
    - Grass has been added in some places where it was not there
    - Added frost to fill the map
    - Added the ability to sell buildings, props, fences and gates on farms
    - Added AI movement from the intersection in Włocibórz to the church
    - Adjusted growth phases
    - Removed stumps from the map to improve optimization
    - Removed seasonal object collisions to improve performance
    - Removed aquatic plant collisions to improve performance
    - Removed some unnecessary files
    - Removed the grass that was in some buildings
    - About 1000 trees removed from the map
    - Trees that stood in the field were removed
    - Removed invisible objects that only had collisions
    - Removed desktop.ini file from textures folder
    - Removed visibility of field ID 255
    - Some collisions have been corrected
    - Fixed filename errors
    - Fixed one static field that was included in the static farm
    - Fixed a lighting bug
    - Fixed the locations of almost all field IDs
    - Increased traffic
    - Changed pedestrian traffic on the street so that they do not block AI traffic on the road
    - The position of some objects has been changed
    - The operating rules of seasonal facilities have been changed to increase efficiency
    - Changed crop and grass density to default to improve efficiency
    - Changed the color of the fields in the PDA
    - The collision type of some objects has been changed
    - Starting location changed
    - Reduced DecoBush in some places to improve performance
    - Reduced LOD distance for some objects to improve performance
    - Price per hectare decreased from 64810 to 60000

  • - The lighting has been changed so that it does not have such strong shadows
    - Added the ability to paint with textures used in creating the map
    - MoreTrees.lua script added.
    - Fixed issue with missing passive income from owning an MDF land
    - Fixed a problem with several field ids that were not on the field but outside it
    - Removed 2 map creation remnants
    - Removed the house point in the MDF land, which in some cases caused problems with loading the save
    - Fixed a problem with the shader
    - Added randomization of thanks
    - Minor performance fixes

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