Can't decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bison and end up with 3 Lexions?
If yes, you've come to the right place :D
I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.
The map has:
- 176 Fields
- 25 Meadows
- 1 Large forest divided into several smaller lands
- Fields from 0.18Ha to 52.37Ha
- 5 farms Small/Medium/Large
- SKR database
- Varied terrain
- MultiTerrain
- Stubble compaction
- 3 Purchases
- Almost the entire standard production chain
- Passive Income
- Increased economy for e.g. collecting stones
- Collectibles
- Possibility to play football on the pitches or Orlik
- Custom road traffic with pedestrians
- Local license plates for player and AI
- Automatic night lighting / Manual on one of the farms
- Custom textures
- Custom lighting
- Custom sound
- A few interesting facts
- Objects that appear depending on the season
- Perfect for MP :D
Have a nice game!
NEW SAVE REQUIRED!
- Some file names have been adjusted
- Adjusted the speed of NPC vehicles to avoid columns forming on the roads
- PDA adjusted
- Added prop collisions on farms
- Machine sales point added
- Added more custom vehicles for road traffic
- Added parked cars by NPC
- Added lighting in the store
- Added the ability to sell props on the SKR Database
- New land added
- One farm added
- Fixed the pole at field 81
- Fixed plane disappearing
- Fixed sorghum stubble
- Fixed sawdust collection
- Fixed several yards
- Fixed some lands
- Fixed terrain bumps
- Fixed grass getting into roads
- Fixed an issue where some trees could not be cut down
- Fixed one static meadow
- Several trees were removed
- Dog barking sounds removed
- Removed stubble compaction as default
- Default lighting set
- Default crop textures have been set so that everyone can use their own
- Default Clip distance set for trees
- Increased LOD distance for some objects
- Wościbórz estate was slightly rebuilt
- Collectibles have been rebuilt
- The area along some roads has been leveled
- The default economy and the first field have been changed
- Some minor optimization changes
- Fixed an issue with some trees disappearing when cutting one down
- The height of rapeseed has been increased
- Fixed the sound of Sebix and police car
- Removed the generation of cotton and sugar cane on NPC fields
Changelog 1.1.1.0 It is compatible with game saves from version 1.1.0.0.
- Fixed the gates at the oil mill not opening, which stopped working after the update
- Fixed an issue with all custom sounds being audible after entering e.g. the store
- The opening of the gate at the warehouse has been accelerated by half
- Fixed the location of the Golden Harvest purchase icon in the PDA
- Field ID 36 has been corrected
- The name of the purchase center was changed from ZBÓŻKO to ZŁOTE PLONY
- The name of the purchase center was changed from TROCINEK to DREWNOPOL
- The principle of operation of some sounds has been changed - now they can be turned off by turning down the ambient sounds in the game (e.g. the sounds of dogs barking, the clatter of storks or the sound of frogs)
- The color of the water on the map has been slightly changed
- Land prices have been adjusted
- Prices for selling objects on farms have been adjusted:
Props $700
Objects $5,000
Fences $500
Wickets $200
Gates $300
- A marker has been added to the ZBOŻOPOL cluster
- Added sounds of a flying plane
- Removed collisions for all characters on the map
- The name STONE SALE - CONSTRUCTION was shortened to CONSTRUCTION
This is probably the last patch of the map and this version will serve as a base for the RowCropReady and Multifruit versions that are already being developed :D
1.1.0.0 - New save required
- Fixed an issue where the map was not showing up in the game
- Fixed texture remaining when selling buildings on farm no. 1
- Fixed the inability to open the rear gate on farm no. 3
- Fixed wood purchase not working
- Fixed missing textures on some objects
- Fixed collisions near the eagle
- Fixed bugs related to occluders
- Fixed an issue where dust did not appear when driving on dirt roads and roadsides
- Fixed some objects not disappearing in autumn and winter
- Fixed the problem with the lack of a plant in the starting field (no. 36)
- Fixed a bug where some collectibles were in the air
- Fixed a warehouse bug where the sales area was too large
- The levitating bales on the straw pile have been infused
- Fixed terrain bumps in several places
- Fixed boican nests
- The sounds of barking dogs have been reduced by half
- The sound of church bells has been muted and reduced in distance
- Reduced the duration of church bells from 10 farming minutes to 1 minute
- Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)
- Added translation of purchases into English and German
- Added Polish names and surnames of field owners
- A land has been added where you can produce wood
- Added passive income to land with wood production
- Added greater differences in crop heights
- Grass has been added in some places where it was not there
- Added frost to fill the map
- Added the ability to sell buildings, props, fences and gates on farms
- Added AI movement from the intersection in Włocibórz to the church
- Adjusted growth phases
- Removed stumps from the map to improve optimization
- Removed seasonal object collisions to improve performance
- Removed aquatic plant collisions to improve performance
- Removed some unnecessary files
- Removed the grass that was in some buildings
- About 1000 trees removed from the map
- Trees that stood in the field were removed
- Removed invisible objects that only had collisions
- Removed desktop.ini file from textures folder
- Removed visibility of field ID 255
- Some collisions have been corrected
- Fixed filename errors
- Fixed one static field that was included in the static farm
- Fixed a lighting bug
- Fixed the locations of almost all field IDs
- Increased traffic
- Changed pedestrian traffic on the street so that they do not block AI traffic on the road
- The position of some objects has been changed
- The operating rules of seasonal facilities have been changed to increase efficiency
- Changed crop and grass density to default to improve efficiency
- Changed the color of the fields in the PDA
- The collision type of some objects has been changed
- Starting location changed
- Reduced DecoBush in some places to improve performance
- Reduced LOD distance for some objects to improve performance
- Price per hectare decreased from 64810 to 60000
- The lighting has been changed so that it does not have such strong shadows
- Added the ability to paint with textures used in creating the map
- MoreTrees.lua script added.
- Fixed issue with missing passive income from owning an MDF land
- Fixed a problem with several field ids that were not on the field but outside it
- Removed 2 map creation remnants
- Removed the house point in the MDF land, which in some cases caused problems with loading the save
- Fixed a problem with the shader
- Added randomization of thanks
- Minor performance fixes