Saint-Édouard, Nebraska

  • Saint-Édouard, Nebraska
  • Saint-Édouard, Nebraska
  • Saint-Édouard, Nebraska
  • Saint-Édouard, Nebraska
  • Saint-Édouard, Nebraska
  • Saint-Édouard, Nebraska
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V1.0.0.0
8 094

4X map (4 km x 4 km) based on actual terrain data near Saint Edward, Nebraska. Big hills and varied terrain will test the flexibility of your devices!
Card Features

Actual field data
Several angles of terrain
Custom floor map
Alfalfa, triticale, peas, additional crops
Custom textures for corn, milo, alfalfa and soybeans

Seasonal Foliage and Seasonal Card Borders
RCR - row crop corn and soybean rows are configured
Use varieties of wheat, barley and oats that can be windrowed
Swath Addon Mod
Realistic erosion effects on the ground
CornMore ready2, 5 dairies, 1 large feedlot, 1 small cattle farm, 1 piggeryCustom free stalls (Atakan)
Personalized Nebraska License Plates (Credit – Atakan)
Most buildings/placeables are integrated into the map - no additional mods required
Custom farms based on real locations. Some come from this area, others from other gravel roads with stones/pebbles
This map was not created alone. I created this map, but used many assets, objects, buildings, etc. of the community. Examples: SunCor Ethanol (UMRV) Galt Coop (Medicine Creek) Pioneer Seed Dealership (River Bottom Customs). Nutrien Ag Solutions (Windchaser/LBJ Media) Ashton Corners Dairy Farm (MRG) John Deere Dealer (Westby, WI by Tired Iron/MB Farms) Case IH Dealer (Midwest Horizons - Txzar) Weigh Station (Cunningham Modding, I have the balance/probe animation added) Hangar 90 x 200 (Trailer Park Farms) Map decoration items, traffic, etc. from Bronkema Bryce O's public releases for creative ideas and in-depth testing And many more!
For the scale/probe, you can get out of your vehicle and "click" and the animation should start clearing the collision. If you want this to happen automatically when a vehicle enters the scale, I recommend using.
Animated Object Extension | ModHub | Farming Simulator Animated Object Extension | ModHub | Farming Simulator www.farming-simulator.com
Changelog September 15, 2024
Spotted a few floating objects and terrain issues.
AutoDrive/ModDesc conflict causes memory issues.
Binsite B has been reset to the default silo. I left the XML there in case anyone wanted to fix it and use it with State Controller, but for the general public it's a return to a normal siled system that didn't cooperate, they were therefore removed to allow the use of functional placeables. .

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