Bu Devam Eden Çalışma arşivlendi. Bu, uzun süre işlem yapılmamasından veya yazarın kararından kaynaklanabilir. Daha sonra tekrar güncellenip güncellenmeyeceğini bilemeyiz.
hello, after reading all your comments (thanks again for all these ideas, advice and support for the project), I decided to redo the map almost entirely, here are the changes that I plan to make or which have already been made:
-expand the mine in the center
- transferred the factories and points of sale to the top of the map in order to add an interest in having smaller, road-approved trucks and to diversify the map by adding steps in the processing of materials
-add details to have a more realistic map
-resize the berms or extraction sites are present in order to have more realistic dimensions allowing 2 dumpers to easily pass each other which is not currently the case which makes multiplayer games impossible due to lack of space
redo the main access to the pit because it is not wide enough in places to accommodate more than 1 dumper
here are some changes where I would be interested in having your opinion (or even photos)
-the batter (parts between the flat zones which form a "staircase") should they be made with stones (3d 1st screen) or just with the textures (2nd screen)
here are the advantages and disadvantages of the 2 techniques;
3 d: longer so as not to redo a repetitive pattern (what I did for the example) and placed (I think I would have a good 1 year at all placed) can cause drops in fps on small configurations but much cleaner allows for a more realistic look by adding relief to the terrain
textures: much faster, more optimized, less clean and adds much less detail to the terrain
you prefer to have a first beta version which will be updated regularly until V1 or directly a V1 with fewer updates
hello, I present to you a map which must remain private and on FS19, it should have been released now 1 year ago on FS22 but I decided to keep it private because it was not qualitative enough for my taste, I played from time to time above but after another lack of inspiration to finish the TP valley I went back to it and I find it a shame to keep it for myself so I resume the development of the map in order to offer it to you here is some information on it:
the card and a 2x2
the theme is mining works
the mine occupies an area of 200 hectares
the lowest point and is -400m
the mine measures at the furthest point 2 km by 1 km
as you can read it is a multiplayer map but it is playable solo it is intended for large machines
Besides, the lack of a big mining card made me want to share it with you a bit more
the second image is an in-game screen of the current playable version;
the 3rd of the very first version on FS22 to get an idea of the size unfortunately due to the size of the map the pile of earth is only half displayed
the same for the 4th image not all the stones are displayed due to the size of the map and for the sake of optimization
Don't hesitate if you have any suggestions.
BONJOUR SES SUPER VOTRE TRAVAILLE CAR LES MAP MINIERE NE SONT PAS INTERESANTE SUR FS22
CONTINUER COMME CA et l idée de miki 48 est super
ciao sono Miki48 appena iscritto sono un mapper ma su FS22 ho smesso di realizzare mappe perchè ormai ognuno se le realizza personalmente gli anni migliori sono stati fs15/17/19. il tuo progetto mi sembra interessante anche se non è una mappa tipica continua il progetto ampliandola con la produzione di derivati tipo cemento ghiaia, costruzioni punti vendita dei prodotti. secondo me dovresti creare varie miniere: con diversi tipi di estrazione. seguirò l'evoluzione