doot
normally i dont comment but i have to say something. i use this mod on large maps like hubbard and I've noticed its better at mapping large odd shape fields but with workers they've consistently been almost unusable. the past 3 days ive have near constant issues with courseplay. The most recent update has completely broken my baler and harvester. 3 days of trying to have 6 fields work, 3 of which are done. I finally (after 2 days) got my big corn field done. I had to restart the worker in different sectrors and stop when he went to another just for it to stay on coruse. the issue is 100% due to when the workers have to change from one part of a field to another. The most recetn update made this painfully obvious. Its just a normal hesston taking over a 15m harvester header course (no windrow attatched) and it doesnt even stay on course. I'm not referring to going the wrong path, i mean completely deviating off course to an unkown location which i stopped the worker for. Overall, just go back 2 versions for those downloading, it works perfectly unless youre trying to use it on maps like spring creek