IllGib

IllGib

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IllGib IllGib bir mod hakkındaki yoruma yanıt verdi
pillowy

Hi your mod conflicts with Combine XPerience

Script error: Divide by zero error.
LUA call stack:
  =C:/Users/**/Documents/My Games/FarmingSimulator2025/mods/FS25_CombineXP/src/xpCombine.lua:381 onUpdateTick
  =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent
  =C:/Users/**/Documents/My Games/FarmingSimulator2025/mods/FS25_ingameTimeOperatingHours/IngameTimeOperatingHours.lua:96 updateTick
  =dataS/scripts/utils/Utils.lua:720 
  =dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick
  =dataS/scripts/network/Server.lua:83 update
  =dataS/scripts/BaseMission.lua:1023 update
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/FSBaseMission.lua:1921 update
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/mission00.lua:684 update
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/main.lua:1262 update

2026-08-25 13:29:01.046 #Flush.


and with Cab Cinematic

2026-08-25 13:17:08.348 [Cab Cinematic] Vehicle store category 'handtoolsmisc' is not supported for CabCinematic.

I'm not sure if you could do something on your side to prevent this, thanks in advance

@pillowy Yes but i never use it, you can write me here.

IllGib IllGib bir mod hakkındaki yoruma yanıt verdi
pillowy

Hi your mod conflicts with Combine XPerience

Script error: Divide by zero error.
LUA call stack:
  =C:/Users/**/Documents/My Games/FarmingSimulator2025/mods/FS25_CombineXP/src/xpCombine.lua:381 onUpdateTick
  =dataS/scripts/specialization/SpecializationUtil.lua:56 raiseEvent
  =C:/Users/**/Documents/My Games/FarmingSimulator2025/mods/FS25_ingameTimeOperatingHours/IngameTimeOperatingHours.lua:96 updateTick
  =dataS/scripts/utils/Utils.lua:720 
  =dataS/scripts/network/NetworkNode.lua:214 updateActiveObjectsTick
  =dataS/scripts/network/Server.lua:83 update
  =dataS/scripts/BaseMission.lua:1023 update
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/FSBaseMission.lua:1921 update
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/mission00.lua:684 update
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/utils/Utils.lua:690 
  =dataS/scripts/main.lua:1262 update

2026-08-25 13:29:01.046 #Flush.


and with Cab Cinematic

2026-08-25 13:17:08.348 [Cab Cinematic] Vehicle store category 'handtoolsmisc' is not supported for CabCinematic.

I'm not sure if you could do something on your side to prevent this, thanks in advance

@pillowy This version is deprecated, i have on modhub instead, try with that.
But i never used Combine Xperience before or Cab Cinematic, but if there are scripts involved i don't know how can i fix it, maybe is something that the autors of those mods should look into.

IllGib IllGib bir mod yorumladı

Interesting, but why?
It's not so deep ingame production that require a full spread sheet.

IllGib IllGib bir mod yorumladı

Maybe next time don't use ai slop.
Skipped.

IllGib IllGib bir mod yorumladı

Why the new ai screenshot?
It wasn't needed at all, seriously.
Personally you ruined a perfectly fine mod.

IllGib IllGib bir mod yorumladı

"This is a real farmer" made with ai.

IllGib IllGib bir mod hakkındaki yoruma yanıt verdi
TioZe

Hello friend, I downloaded your mod—it's very well made. However, I have a question: is there any way to add a new crop type to the implement? I play on a Brazilian map that features tobacco, and I wanted to use your mod to harvest it. Thanks.

@TioZe hi, if you're comfortable editing a couple of lines, you can open the EcoGreenMultis_MF.xml (the multifruits one) and add all the crops you want into the fillUnits and Cutter and/or FruitPreparer if required, mind that ai workers won't be available for that specific machine.

You can add in the same way to another machine of the pack that support ai, but i can't garantee that will work, the games is quite annoying in that regard.
Make sure to add the right fillType name, you can find it into the map fillTypes.xml or fruittypes.xml files.

IllGib IllGib bir mod yorumladı

You forgot to put triggers to fill seeds, cannot be filled from selling stations nore from seed pallets or crates, can be filled only via console.